How to walk through walls using the 4th Dimension [Miegakure: a 4D game]

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An explanation of how walking through walls would actually look like if you could move in 4D, using the 4D video-game Miegakure (
For more details, see this blog post:

* We will make more videos explaining the fourth dimension using the game. Subscribe to the channel if you are interested!

* In this game the fourth dimension is not time, it is a fourth dimension of space. So if you count time the game is a 5D game. It is a correct representation of a fourth spatial dimension.

* Yeah it’s actually “around” walls, not “through!”

* There are *infinitely* many 3D worlds stacked on top of each other, even if in the introductory Wall Level the ground texture makes it seem like there are only two. A more complex example is the shape at the beginning of the trailer, which is a true 4D shape called the 120 Cell, as explained here:

* From the perspective of a regular 3D observer standing next to the wall the player character would suddenly disappear, and a few moments later reappear on the other side of the wall.

* See also: Flatland (

Nguồn: https://labiennale-israeli-pavilion.org/

Xem thêm bài viết khác: https://labiennale-israeli-pavilion.org/game/

25 COMMENTS

  1. I appreciate the effort by you. Really I do! But how is this useful in ones daily life. Are you saying by knowing this we can navigate through elements which other wise is impossible. If yes, than why hasn't human naturally found the litany to do so. We are able to this in 3d no matter how far back you go in time. All human kind knew 3d right? They may not know what it's called but still could use 3d as their daily basis navigator.

  2. The desert, and wall rubble… and if we assume time is th3 4th dimension, it seems like the character time traveled to the future at the same spot, when the wall is already breakdown.. walk past it, and traveled back when the wall is still there.

  3. The rubble that fell off four dimensionally is really giving people the wrong idea.
    TO EVERYONE: The fourth dimension is not TIME, it is a spatial dimension. It has been explained as a spatial dimension in the sense a direction we cannot comprehend. We can move in north-south, east-west, up-down. The fourth dimension can be thought of as a direction that goes ana-kata, two new directions. The character has the ability to magically rotate themself so that north-south becomes ana-kata for them, and they can move to a parallel 3D space where it just so happens that some rubble from the wall has fallen into. It's not TIME, it's SPACE. A 4D rock hit the 4D wall and knocked rubble into the next plane, which the character then sees when moving 4 dimensionally. It's not the wall in the future eroded, and the desert is simply a desert that happens to be next to the wall 4 dimensionally.

  4. Next, make a game where time has two dimensions!
    So, if this game is 4+1 dimensions (4 space, 1 time), make one with 3+2 dimensions (3 space, 2 time) or even just 2+2 dimensions (2 space, 2 time).

  5. I just come back to this video for the music lol. Pleaaaaase release this game soon! and the soundtrack haha

  6. So in the 4th dimention, you have the ability to literally layer the environment you are in right? Like peeling an apple to get rid of rotten layer. Which in this case; an obsticle. Is that it or my brain trying to simply this in order to make sense of it?

  7. ok ok, 4d is time but this game is not 5d, 4d is time and i see that desert as the past you went to, proved 4d is time…… well space-time

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